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ARMAGEDDON FACEBOOK

$15,000+ in payouts!

  • Fun Grudge Runs (non-competitive, just for fun!)
  • Drag Racing - 6 Classes
  • Roll Racing - 4 Classes

Saturday April 6th

  • $25 for single spectator ticket at the gate
  • ($20 pre-sale online only spectator ticket)
  • KIDS 11 and under FREE
  • $20 VIP Parking(limited space)
  • $45 Fun Runs Racer (classes are extra)

Event Schedule

  • Gates open 9am for racers and car show roll in
  • Gates open at 10am for spectators
  • Roll race tech inspection 9am - 10am
  • Drivers meeting 10:30am
  • Roll Racing Qualifying 11am - 1pm
  • Roll Racing Eliminations 1pm - 3:30pm
  • Drag Race tech inspection 2pm - 3:30pm
  • Drag Race drivers meeting 4pm
  • Drag Race testing 4pm - 5pm
  • Drag Race Qualifying 4:30pm - 6:30pm
  • Drag Race Eliminations 6:30 - until complete

Event Overview

  • Saturday April 6th
  • Drag Race Classes:
  • 10.50 index - 1/4 mile heads up
  • 11.50 index - 1/4 mile heads up
  • Street Car Shootout - 1/4 mile heads up
  • Extreme Street Quick 8 - 1/4 mile heads up
  • Stick Shift Class(Street Cars only) #DriverMod - 1/4 mile heads up
  • N/T Armageddon shootout - 1/8 mile heads up
  • Motorcycle fun runs and grudge runs
  • ROLL CLASSES:
  • All classes are .400 pro tree
  • Cars: $150 buy in / $5000 payout
  • Class 1 (King)
  • Class 2 (Street Warrior)
  • Class 3 (True Street)
  • Motorcycles: $50 buy in/ $1000 Payout
  • Class - (Street King)
  • Roll starts between 40-50MPH

  • Roll racing car classes:
  • Class 1 - ( King) $2,500
  • Class 2 - (Street Warrior) $1,500
  • Class 3 - (True Street) $1,000
  • Payouts:
  • 80/20 split for winner/runner up (based on 16 car field)
  • Drag Racing:
  • 10.50 class $75 Buy in / $1425 (1st place: $1000 2nd place: $250 3rd place: $100 4th place: $75)
  • 11.50 class $75 Buy in / $1425 (1st place: $1000 2nd place: $250 3rd place: $100 4th place: $75)
  • Street car shootout $150 Buy-in / $2500 ($1500 1st place $750 2nd place $250 3rd place $150 4th place)
  • Extreme Street quick 8 $150 Buy-In / 100% buy in split 80/20 winner and runner up
  • stick shift class(street cars only) (#Drivermod) $75 Buy in / $1425 (1st place: $1000 2nd place: $250 3rd place: $100 4th place: $75)
  • N/T Armageddon shootout $150 buy in/ 100% pot goes to 1st place

DRAG RACING CLASSES AND RULES:

  • 10.50 index
  • All IHRA Safety Rules Apply
  • 1/4 mile race
  • Heads up, .400 pro tree
  • Cross Centerline and your DQ’d
  • 10.50 breakout
  • Ladder: If we have 17 or more cars in a round the cars will be randomly paired in the staging lanes with a deck of cards, and the bye run will be chosen with the deck of cards. Once we get down to 16 cars or less in competition the class will be paired on a ladder based off their ET.
  • 11.50 index
  • All IHRA Safety Rules Apply
  • 1/4 mile race
  • Heads up, .400 pro tree
  • 11.50 breakout
  • Ladder: If we have 17 or more cars in a round the cars will be randomly paired in the staging lanes with a deck of cards, and the bye run will be chosen with the deck of cards. Once we get down to 16 cars or less in competition the class will be paired on a ladder based off their ET.
  • Index Class Vehicle Rules
  • Body: Any year vehicle is allowed.
  • Chassis: Any type chassis is permitted. Must have doors, no dragsters or promods.
  • Suspension: Any type suspension is permitted.
  • Lights: Not required.
  • Windows: OEM glass or lexan permitted.
  • Interior: Not required.
  • Exhaust: Not required.
  • Electronics: Delay boxes, electronic throttle stops, and stutter boxes are prohibited.
  • Shifter: Any type shifter is permitted, except as noted. Air shifters and electronic shifters are prohibited.
  • Fuel: Any type of fuel is allowed
  • Tires: Any size/type of tire is permitted.
  • Engine: No restrictions!
  • Power Adder: No restrictions!
  • Extreme Street quick 8:
  • As the names would suggest, this is for the most extreme street cars. This is an anything goes class.
  • All IHRA Safety Rules Apply
  • 1/4 Mile Race
  • Heads Up, Pro Tree, Red light loses
  • Cross Centerline and your DQ’d
  • Time and MPH shown
  • No Qualifying BUT there will be time for test passes before Shootout begins
  • Deck of cards chooses matchups, red card gets right lane
  • If odd number of cars, Joker or high face card gets bye. Car must make a clean pass to advance.
  • Single elimination, but may continue to make test passes after elimination

Extreme Street Class Vehicle Rules

  • Body: Any year vehicle is allowed.
  • Chassis: Full tube chassis prohibited. Front half or back half cars allowed.
  • Suspension: Any type suspension is permitted.
  • Lights: Not required.
  • Windows: OEM glass or lexan permitted.
  • Interior: Not required.
  • Exhaust: Not required.
  • Electronics: No restrictions
  • Shifter: No restrictions
  • Fuel: Any type of fuel is allowed
  • Tires: Must be DOT approved, Drag Radial, or Bias Ply no larger than 28"x10" or 325 Radial.
  • Engine: No restrictions!
  • Power Adder: No restrictions!

STREET Car Shootout CLASS

  • All IHRA Safety Rules Apply
  • 1/4 Mile Race
  • Heads Up, Pro Tree, Red light loses
  • Cross Centerline and your DQ’d
  • Time and MPH shown
  • No Qualifying BUT there will be time for test passes before Shootout begins
  • Deck of cards chooses matchups, red card gets right lane
  • If odd number of cars, Joker or high face card gets bye. Car must make a clean pass to advance.
  • Single elimination, but may continue to make test passes after elimination

STREET Car Shootout VEHICLE RULES

  • Vehicle must have a license plate, proof of current registration and valid insurance
  • All vehicles must have a functional alternator
  • Vehicle must be able to go on a 30+ minute cruise (as a group) right before round 1 of eliminations
  • The group cruise may be "skipped" if all racers & TRC/PBIR Staff are satisfied that all shootout participants are actual "street cars." This will be up to the PBIR staff discretion.
  • Vehicles must report directly to staging lanes following cruise
  • No major vehicle changes are to be made after the cruise except for changing tire pressure or heating a nitrous bottle.
  • THERE WILL ONLY BE A FEW MINUTES TO DO SO IN THE STAGING LANES BEFORE ROUND 1 OF ELIMINATION
  • All vehicles must return to assigned lanes following each round
  • We will allow a maximum of 20 minutes between rounds
  • After the cruise there will only be 5-10 minutes before Round 1 of Eliminations starts. During this time manual FWD/RWD cars may swap over to their slicks (in or near the staging lanes) if they do not wish to cruise on them, but you must do this very quickly! (We suggest having a few friend/crew members around to help you with this.)

VEHICLE RULES

  • Body: Any year vehicle is allowed. Lightweight components are limited to hood, front fenders, deck lid, hatches, sunroofs, wings, ground effects, and bumpers only. Roof, quarter panels, and doors must remain steel. One-piece front ends are not permitted. No body parts may be removed during competition.
  • Chassis: All cars must retain complete stock chassis, floorboard, firewall, and frame r ails. Notching of chassis for clearance is permitted. Aftermarket "K" members are permitted.
  • Suspension: "Stock Style Suspension" All cars must utilize stock front and rear suspension and mounts.Aftermarket front control arms, rear control arms, and sub-frame connectors are permitted. Aftermarket struts and shocks are permitted. Ladder bars, four links, and wheelie bars are prohibited on all cars.
  • Windows: Car must retain factory door glass. Lightweight front & rear windshields permitted.
  • Interior: Stock dashboard and full interior from front seats forward is required (passenger seat may be removed). Aftermarket seats, gauges, and interior are permitted.
  • Exhaust: Muffler(s) are required unless vehicle is turbocharged. Exhaust may exit anywhere.
  • Electronics: Two-steps, data loggers, aftermarket ECU's, and engine management systems are allowed.
  • Driveline: Aftermarket axles, ring and pinions, final drive, spools, and differentials are permitted. IRS cars may convert to straight axle.
  • Transmission: Manual or Auto transmissions are permitted. Any style automatic transmission is permitted. Trans-brakes are permitted.
  • Clutch: Clutch must be manually operated by driver's foot.
  • Shifter: Strain gauges are permitted. Air shifters and electric shifters are prohibited.
  • Fuel: Any type of fuel is allowed but you may not add extra fuel until after the cruise and round 1 of eliminations is over. At that point you may add fuel.
  • Tires: Must be DOT approved, Drag Radial, or Bias Ply no larger than 28"x10" or 325 Radial.
  • Tire Rule Exception: Any FWD or RWD cars that have a MANUAL transmission may run a SLICK no larger than 28"x11.5”.
  • Engine: No restrictions! But must have a functional alternator and radiator.
  • Nitrous: No restrictions! Nitrous cars will be allowed to heat their bottles before the round and swap out/fill up bottles between rounds.

N/T Shooutout

  • 1/8 Mile Race
  • All Run Field
  • Heads Up, Pro Tree, Red light loses
  • No Qualifying BUT there will be time for test passes
  • No Time Class (Boards Off)
  • No Time Cars ONLY (if cars have displayed times in the last 365 days they can be denied entry)
  • Matchups determined randomly by hat draw before each round
  • First picked name gets lane choice
  • If odd number of cars, last name picked gets bye but must still make a pass

VEHICLE RULES

  • Body: Any year vehicle is allowed. No Dragsters or Altered.
  • Suspension: "Stock Style Suspension" All cars must utilize stock front suspension, wheelie bars are prohibited on all cars.
  • Windows: Lexan permitted
  • Power Adders: 8 Cylinder or Larger Engines Limited to One (1) Power Adder, 6 Cylinder and Smaller Engines Limited to Two (2) Power Adders.
  • Fuel: No Restrictions!
  • Tires: Maximum 29” tire, Drag Radials or Slicks
  • Engine: No Restrictions!
  • Nitrous: No Restrictions!

Stick Shift Class #DriverMod

  • All IHRA Safety Rules Apply
  • 1/4 Mile Race
  • Heads Up, Pro Tree, Red light loses
  • Cross Centerline and your DQ’d
  • Time and MPH shown
  • No Qualifying BUT there will be time for test and tune
  • Deck of cards chooses matchups, red card gets right lane
  • If odd number of cars, Joker or high face card gets bye. Car must make a clean pass to advance.
  • Single elimination, but may continue to make test passes after elimination

Stick Shift Class #DriverMod Vehicle Rules

  • Vehicle must have a license plate, proof of current registration and valid insurance
  • Working Head lights & tail lights ( one head light can be removed in boosted applications)
  • Slicks or Drag Radials only. Street Tires are prohibited.
  • Factory Wheel Base and Stock style Suspension
  • Factory appearing interior
  • Vehicle Must drive to and from lanes under its own power
  • Only open to 5 speed, 6 speed, and 7 speed H-pattern manual vehicles. No exceptions. No sequential alterations are permitted. No strain gauge allowed.
  • Factory frame rails required. No full tube chassis.

ROLL RACE RULES:

  • Stock style suspension
  • One piece front end prohibited
  • Functioning alternator required
  • Functioning head lights and tail lights
  • All drivers are required to wear SA2010+ helmets.

STRUCTURE

  • Cars will qualify into one of three classes. The top fastest mph cars will be in the Kings bracket, the next will fall into the Street Warrior bracket and the remainder will be in the True Street bracket. These classes will keep similar powered cars together to ensure racing is fair and competitive. Payout will be split between the top two of each speed class.

HOW THE RACING WORKS

Cars will be paired in the pre-staging lanes by the track staff behind the tower. When signaled, the cars will take off towards the drag strip. The two cars will pace one another at a start speed between 40-50MPH. Once the two cars reach the designated “start line,” a traffic light will change from Red to Green. Green light means the race is on! If you don't get a green light you must return for a re-run.

The car with the higher qualifying speed gets lane choice, and the car in the left lane must pace the car in the right lane for ALL starts. The left lane must keep its front bumper even with the right. Competitors will have a maximum of three attempts at a clean start. If clean start cannot be achieved in three attempts track officials reserve the right to DQ both racers. It's possible both drivers could be DQ'd for foul play/false starts. Don't play games.

The finish line will be marked with checkered flags on each side of the track. The first to the finish line will get the win light and move on to the next round.

There will be a breakout speed set for each class to be determined after qualifying. This is to help deter sandbagging. Also, keep in mind that the driver’s meeting for the roll race event is MANDATORY and will take place between 9AM and 10AM on Saturday before qualifying begins. If you miss the driver’s meeting your spot can be forfeited at the discretion of track/event officials.

Thanks to class sponsor Manley Performance Products, Inc., we will be paying out a total sum of $5,000!!! The top two in all three classes will receive trophies and a cash payout.

  • Class 1 (Street King): $2,500
  • Class 2 (Street Warrior): $1,500
  • Class 3 (Street): $1,000